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Promenade Arcade
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Wall #122

Seawall Breaker · stage 5 · Calm

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How to approach it

The wall is a solid seawall: full rows straight across, nothing missing. It is 8 rows deep and takes at least 72 hits to clear. 12 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 8 bricks carry capsules: 3 × wide paddle, 3 × three balls and 2 × slow ball. On Easy you get five balls, a wide paddle and a slower ball.

  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.
  • A solid wall has no way through: break one column open near an edge, then keep feeding the ball up that channel.

More calm walls

All walls · Rules and tips: Seawall Breaker