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Promenade Arcade
Map

Wall #127

Seawall Breaker · stage 6 · Calm

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How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 7 rows deep and takes at least 38 hits to clear. 8 bricks need two hits; the tough ones sit in the upper half. 6 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 8 bricks carry capsules: 6 × wide paddle, 1 × three balls and 1 × extra ball. On Easy you get five balls, a wide paddle and a slower ball.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.

More calm walls

All walls · Rules and tips: Seawall Breaker