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Promenade Arcade
Map

Wall #128

Seawall Breaker · stage 6 · Choppy

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How to approach it

The wall is a stepped jetty, narrow at the top and widening row by row towards the bottom. It is 8 rows deep and takes at least 36 hits to clear. 4 bricks need two hits; the tough ones sit in the upper half. 6 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 6 bricks carry capsules: 1 × wide paddle, 3 × three balls, 1 × slow ball and 1 × extra ball. On Normal you get three balls and the standard paddle.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.

More choppy walls

All walls · Rules and tips: Seawall Breaker