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Promenade Arcade
Map

Wall #129

Seawall Breaker · stage 6 · Choppy

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How to approach it

The wall is a stepped jetty, narrow at the top and widening row by row towards the bottom. It is 8 rows deep and takes at least 42 hits to clear. 4 bricks need two hits and 2 need three; they sit in the upper half. 6 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 3 bricks carry capsules: 1 × wide paddle, 1 × three balls and 1 × slow ball. On Hard you get three balls, a narrow paddle and a quicker ball.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.

More choppy walls

All walls · Rules and tips: Seawall Breaker