Skip to content
Promenade Arcade
Map

Wall #131

Seawall Breaker · stage 7 · Choppy

The game is loading…

How to approach it

The wall is a solid seawall: full rows straight across, nothing missing. It is 8 rows deep and takes at least 80 hits to clear. 12 bricks need two hits and 2 need three; they sit in the upper half. 6 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 8 bricks carry capsules: 1 × wide paddle, 2 × three balls, 3 × slow ball and 2 × extra ball. On Normal you get three balls and the standard paddle.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More choppy walls

All walls · Rules and tips: Seawall Breaker