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Promenade Arcade
Map

Wall #123

Seawall Breaker · stage 5 · Calm

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How to approach it

The wall is a chequered deck with every other brick missing, so the ball slips in between the rows. It is 7 rows deep and takes at least 26 hits to clear. 2 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 2 bricks carry capsules: 1 × wide paddle and 1 × extra ball. On Normal you get three balls and the standard paddle.

  • The open pattern lets the ball through to the top early. Aim for a gap and let it work behind the wall.
  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.

More calm walls

All walls · Rules and tips: Seawall Breaker