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Promenade Arcade
Map

Wall #125

Seawall Breaker · stage 5 · Calm

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How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 7 rows deep and takes at least 48 hits to clear. 8 bricks need two hits and 2 need three; they sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 6 bricks carry capsules: 3 × three balls, 2 × slow ball and 1 × extra ball. On Normal you get three balls and the standard paddle.

  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.
  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.

More calm walls

All walls · Rules and tips: Seawall Breaker