Skip to content
Promenade Arcade
Map

Wall #118

Seawall Breaker · stage 4 · Calm

The game is loading…

How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 6 rows deep and takes at least 26 hits to clear. 4 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 1 brick carries a capsule: 1 × three balls. On Normal you get three balls and the standard paddle.

  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.
  • The open pattern lets the ball through to the top early. Aim for a gap and let it work behind the wall.

More calm walls

All walls · Rules and tips: Seawall Breaker