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Promenade Arcade
Map

Wall #115

Seawall Breaker · stage 3 · Calm

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How to approach it

The wall is a run of breakers, diagonal bands with open gaps between them. It is 7 rows deep and takes at least 46 hits to clear. 4 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 7 bricks carry capsules: 3 × wide paddle, 3 × three balls and 1 × extra ball. On Normal you get three balls and the standard paddle.

  • The open pattern lets the ball through to the top early. Aim for a gap and let it work behind the wall.
  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.

More calm walls

All walls · Rules and tips: Seawall Breaker