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Promenade Arcade
Map

Wall #112

Seawall Breaker · stage 3 · Calm

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How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 7 rows deep and takes at least 30 hits to clear. 2 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 4 bricks carry capsules: 2 × wide paddle, 1 × three balls and 1 × slow ball. On Easy you get five balls, a wide paddle and a slower ball.

  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.
  • The open pattern lets the ball through to the top early. Aim for a gap and let it work behind the wall.

More calm walls

All walls · Rules and tips: Seawall Breaker