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Promenade Arcade
Map

Wall #109

Seawall Breaker · stage 2 · Calm

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How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 5 rows deep and takes at least 38 hits to clear. 4 bricks need two hits; the tough ones sit in the upper half. There is no metal in this wall. 2 bricks carry capsules: 1 × wide paddle and 1 × three balls. On Hard you get three balls, a narrow paddle and a quicker ball.

  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.
  • The open pattern lets the ball through to the top early. Aim for a gap and let it work behind the wall.

More calm walls

All walls · Rules and tips: Seawall Breaker