Skip to content
Promenade Arcade
Map

Wall #113

Seawall Breaker · stage 3 · Calm

The game is loading…

How to approach it

The wall is a solid seawall: full rows straight across, nothing missing. It is 6 rows deep and takes at least 58 hits to clear. 10 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 9 bricks carry capsules: 4 × wide paddle, 2 × three balls and 3 × slow ball. On Normal you get three balls and the standard paddle.

  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.
  • A solid wall has no way through: break one column open near an edge, then keep feeding the ball up that channel.

More calm walls

All walls · Rules and tips: Seawall Breaker