Skip to content
Promenade Arcade
Map

Wall #116

Seawall Breaker · stage 4 · Calm

The game is loading…

How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 7 rows deep and takes at least 38 hits to clear. 4 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 6 bricks carry capsules: 4 × wide paddle, 1 × three balls and 1 × slow ball. On Normal you get three balls and the standard paddle.

  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.
  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.

More calm walls

All walls · Rules and tips: Seawall Breaker