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Promenade Arcade
Map

Wall #117

Seawall Breaker · stage 4 · Calm

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How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 7 rows deep and takes at least 24 hits to clear. 2 bricks need two hits; the tough ones sit in the upper half. 4 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 7 bricks carry capsules: 2 × wide paddle, 3 × three balls and 2 × slow ball. On Easy you get five balls, a wide paddle and a slower ball.

  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.
  • Watch the last few bricks: they are usually high and to one side, so start steering towards them a bounce early.

More calm walls

All walls · Rules and tips: Seawall Breaker