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Promenade Arcade
Map

Wall #139

Seawall Breaker · stage 8 · Choppy

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How to approach it

The wall is a run of breakers, diagonal bands with open gaps between them. It is 9 rows deep and takes at least 66 hits to clear. 4 bricks need two hits and 6 need three; they sit in the upper half. 6 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 5 bricks carry capsules: 2 × wide paddle and 3 × slow ball. On Hard you get three balls, a narrow paddle and a quicker ball.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More choppy walls

All walls · Rules and tips: Seawall Breaker