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Promenade Arcade
Map

Wall #136

Seawall Breaker · stage 8 · Choppy

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How to approach it

The wall is a row of pier pilings, columns hanging from one full row at the top. It is 8 rows deep and takes at least 54 hits to clear. 10 bricks need two hits; the tough ones sit in the upper half. 6 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 9 bricks carry capsules: 1 × wide paddle, 5 × three balls, 1 × slow ball and 2 × extra ball. On Normal you get three balls and the standard paddle.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More choppy walls

All walls · Rules and tips: Seawall Breaker