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Promenade Arcade
Map

Wall #170

Seawall Breaker · stage 14 · Stormy

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How to approach it

The wall is a row of pier pilings, columns hanging from one full row at the top. It is 11 rows deep and takes at least 90 hits to clear. 10 bricks need two hits and 12 need three; they sit in the upper half. 10 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 5 bricks carry capsules: 1 × wide paddle and 4 × three balls. On Normal you get three balls and the standard paddle.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More stormy walls

All walls · Rules and tips: Seawall Breaker