Skip to content
Promenade Arcade
Map

Wall #152

Seawall Breaker · stage 11 · Choppy

The game is loading…

How to approach it

The wall is a rope ladder: full rungs every other row, joined by a post down the middle. It is 11 rows deep and takes at least 66 hits to clear. 8 bricks need two hits and 6 need three; they sit in the upper half. 8 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 10 bricks carry capsules: 6 × wide paddle, 2 × three balls, 1 × slow ball and 1 × extra ball. On Easy you get five balls, a wide paddle and a slower ball.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More choppy walls

All walls · Rules and tips: Seawall Breaker