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Promenade Arcade
Map

Wall #151

Seawall Breaker · stage 11 · Choppy

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How to approach it

The wall is a lantern, widest across its middle rows and tapering above and below. It is 10 rows deep and takes at least 52 hits to clear. 6 bricks need two hits and 2 need three; they sit in the upper half. 8 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 5 bricks carry capsules: 3 × wide paddle, 1 × three balls and 1 × slow ball. On Normal you get three balls and the standard paddle.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More choppy walls

All walls · Rules and tips: Seawall Breaker