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Promenade Arcade
Map

Wall #154

Seawall Breaker · stage 11 · Stormy

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How to approach it

The wall is a chequered deck with every other brick missing, so the ball slips in between the rows. It is 11 rows deep and takes at least 66 hits to clear. 10 bricks need two hits and 8 need three; they sit in the upper half. 8 metal blocks stand in mirrored pairs; a shot that hits one comes back sooner than you expect. 5 bricks carry capsules: 1 × wide paddle, 3 × three balls and 1 × extra ball. On Hard you get three balls, a narrow paddle and a quicker ball.

  • With this much metal, decide which side each shot goes before it reaches the paddle — the blocks punish a ball sent up the middle.
  • Spend the slow early bounces on the multi-hit bricks; by the end of the wall the ball is too quick to take them calmly.

More stormy walls

All walls · Rules and tips: Seawall Breaker