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Promenade Arcade
Map

Wall #101

Seawall Breaker · stage 1 · Calm

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How to approach it

The wall is a solid seawall: full rows straight across, nothing missing. It is 6 rows deep and takes at least 60 hits to clear. Every brick breaks at the first touch, which makes it a wall for working on angles rather than patience. There is no metal in this wall. 10 bricks carry capsules: 3 × wide paddle, 3 × three balls, 3 × slow ball and 1 × extra ball. On Normal you get three balls and the standard paddle.

  • This is a first-stage wall: use it to learn how the paddle edge changes the angle before the metal arrives.
  • Plenty of capsules fall here; a second or third ball makes the last bricks far easier, so it is worth moving for them.

More calm walls

All walls · Rules and tips: Seawall Breaker